So basically LibGDX is a cross platform, JVM based 2D/3D game engine( sorta) capable of targeting desktops, iOS, Android and HTML. You can get a complete feature list here. It does not force a specific design on you. Libgdx tries not be the "end all, be all" solution. Desktop JVM features like code hotswapping reduce your iteration times considerably. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. The framework provides an environment for rapid prototyping and fast iterations. Libgdx is a Java game development framework that provides a unified API that works across all supported platforms. There is an HD video version of this post available as well, also embedded below. We are going to go into a bit less technical detail with LibGDX, as this site already has a massive text based and video based tutorial series covering LibGDX in depth. The “Closer Look” series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those evaluating which game engine is right for them. As part of GameFromScratch’s ongoing A Closer look at game engine series, today we are going to be taking a look at LibGDX, a Java based cross platform game engine( sorta).
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